MiND RACER is a PC-exclusive neurofeedback specialized program that utilizes racing-style gameplay featuring TV cartoon characters aired on over 20 channels worldwide, applying and incorporating state-of-the-art BCI (Brain Computer Interface) technology to provide users with professional brain fitness functions.
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Brain fitness performance evaluation completed at the Brain Engineering Laboratory of Korea University
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Selected as a national outstanding development innovation product in South Korea
PLAYING BRAIN FITNESS
FITNESS/TRAINING
Improvement of mental power
Enhancement of cognitive abilities
Activation of the brain
ENTERTAINMENT
Racing-style game
Motivation through star ratings
and score evaluation
Real-time competitive with
network version
Program_
This program includes mental training
contents and cognitive training contents,
designed based on years of reference
to be utilized for different purposes in
training mode and play mode.
In particular, after the training mode, the functionality program is completed,
specializing in brain fitness functions
through mental feedback reports provided
based on data analysis.
program
map
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how it works
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01
CONTENTS
This program includes a mental racing functional game content that trains three mental abilities (concentration, relaxation, relaxed concentration) and three mini cognitive training contents that train working memory, impulse control and agility, and spatial cognition corresponding to cognitive abilities. It provides feedback reports that allow users to easily check changes in performance abilities by area.
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TRAINING
MODE
A mode consisting of three difficulty levels:
EASY/NORMAL/HARD, each with 20 rounds
for a total of 60 rounds. Each round consists of 10 mental racing contents and cognitive mini-contents, randomly generated automatically, for continuous progress over approximately 20 minutes in each session.
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MENTAL
FEEDBACK
REPORT
Reports are provided based on
session-by-session data recording of
concentration, relaxation, immersion,
and performance abilities in three cognitive skills
during training mode.
04
PLAY MODE
After completing the training mode, users can select and play content tailored to their needs in the feedback data, focusing on areas of mental and cognitive abilities that appear insufficient or that they wish to train